make art

fren

Exhibition

Vernissage : Wed. 4th of April 2007 at 19h
Date : from Thu. 5th to Sun. 8th of April 2007
Opening hours : everyday 13h-19h (except Thu. 5th until midnight)
Entrance : free
Location : la Maison de l'Architecture, Poitiers

During make art, la Maison de l'Architecure will be transformed into a laboratory where you can hear electrical signals travelling through an open circuit, change the rules of a society, find your Magnetic Identity (and free it) and simply enjoy five beautifull pieces of art.

For the first time in France: the Offener Schaltkreis (Open Circuit), an installation supported by KHM (Cologne/DE) and SVS / Spring Alpha from Simon Yuill (GB).


Offener Schaltkreis (open circuit) --- Christoph Haag (DE), Martin Rumori (DE), Franziska Windisch (DE) and Ludwig Zeller (DE)

osk A silent labyrinth created out of open copper trails on the floor carries the electrical signals of a multichannel sound repository. By putting wireless speaker-cylinders on them, the carried sound layers become audible and the interpretation by the visitors possible.
The "Offener Schaltkreis" reacts depending on the manner in which the speakers are used: If nothing is moved, the sounds stay calm and soft, but as soon as a single cylinder is placed elsewhere, the sounds of all speakers intensify simultaneously. This results in a dynamic relation between silence and noise, which is influenced by the visitors.
http://osk.openkhm.de

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SVS / Spring Alpha --- Simon Yuill (GB)

spring alpha spring_alpha is a multi-player game set in an industrialized housing estate whose inhabitants are attempting to create their own autonomous society in contrast to that of the regime in which they live. The game serves as a "sketch pad" for testing out alternative forms of social practice at both the 'narrative' level, in terms of the game story, and at a 'code' level, as players are able to re-write the code that runs the simulated world. The original narrative is based on a series of drawings by Chad McCail, "Spring" and "Evolution is Not Over Yet", which also shape the game's visual style. The original stories and images become a framework that is fleshed-out by people's own ideas and experiences.
The basic aim of the game is to change the rules by which the society in that world runs. This is done through re-writing the code that simulates that world, creating new types of behaviour and social interaction. How effective this becomes depends on the players' ability to spread these new ideas into the society.
The project is built on top of a FLOSS gaming and simulation system called Social Versioning system (SVS), which incorporates forms of FLOSS development practices (such as networked collaborative coding) into the game engine.
http://www.spring-alpha.org/svs/

Déplacements --- Manuel Braun (FR)

déplacements "Déplacements" consists of 24 computer case fans forming a rectangle. Each fan is a "pixel", its number of revolutions and the intensity of the light of its LED varies according to the level of gray corresponding to the pixel of reference. This screen of fans is controlled by a computer simulating a cellular automata entitled "The game of life" (created by John Horton Conway in 1970). It is a mathematical model where each fan is a cell. "Déplacements" is a hijack of this object, a component of the computer becoming image. It is not a question of a physical "displacement" but of a movement, a flow.
http://decept.org/nolife

Magnetic Identity Liberation Front (M.I.L.F.) --- Darsha Hewitt (CA) et Stéphanie Brodeur (CA)

milf Everyone's wallet contains plastic pieces of identity that hold valuable personal information. We heavily guard these magnetic stripe cards because if they are stolen or misplaced they can be used against us.
The Magnetic Identity Liberation Front takes the very serious issue of identity theft and turns it into an ironic experience.
The work brings individuality into question by subverting an everyday gesture: swiping one's magnetic strip card. It looks at the attachment we have with representations of our identity and our willingness to divulge it.
http://www.artengine.ca/darsha/darsha_milf.html

Unité01 --- Jérôme Abel (FR)

unité01 Unité 01 is an autonomous sound unit, installed in a public space. The interactive system simply contains a microphone and a loudspeaker, connected to each other with a minicomputer.
The role of the software running on the minicomputer, is to record and transform the ambient sounds of the environment autonomously. The order of the sounds, their causal relations, are reorganized by the software. These manipulations disturb the normal flow of events of the place, and seduce passers-by to investigate. For example, recorded sounds can resurface much later and following very different circumstances. Playing with these different temporalities, the unit is an active participant in the space, it "exists" together with its surroundings, creating a second layer of sound. It is up to the listener to unravel these familiar sounds and to interact with the process.
http://impala-utopia.org


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