Today we worked on the map and quests situated at the beginning of the game. To prevent spoilers the words are blurred. We continued working with post-its, they are extremely handy during a brainstorm in which everything changes every 2 minutes. The whole map is color coded, blue for locations, green for situation, yellow for actions and pink for inventory (items, coins, etc.). The arrows and dotted lines are mostly there to confuse cause we kept moving notes around.
At 16.00 we presented Naked on Pluto to the crew of NIMk and we were very happy Angela Plohman from BALTAN Laboratories came to join us (we’ll be at BALTAN in October for the next sprint). We discussed the project in its current state, and talked about the steps in development we’ve taken so far, the biggest problems we’ve encountered and the next steps. Explaining these things at this stage of the project was quite a test for us. We’ve been submerged in the game’s logic for 3 days now, and we’re starting to loose our sense of reality ever so slightly…
Tags: game mechanics, map post-it brainstorm sprint quest, vertical slice
Thanks for the explanation today, guys! Enjoyed it :-)