expr~ released on GOSUB10

— chunito — April 3rd, 2011

expr~ from 0xA is GOSUB10‘s fourth release expr~ is the first music release of 0xA, consists of retro sounding tracks made almost entirely with the [expr~] object in Pure Data. No tweaking of number boxes and sliders, no clever generative algorithms, just switch the audio on and listen. The source code for this release (implemented [...]

z→z²+c released on GOSUB10

— Claude — October 20th, 2010

z→z²+c from ClaudiusMaximus is GOSUB10‘s third release, by a sad coincidence arriving soon after the passing of Benoît Mandelbrot: our thoughts go out to his family and friends at this time. The Mandelbrot set is possibly the world’s most famous fractal. z→z²+c is a series of sonifications, focussing on the periodic attractors found almost everywhere [...]

make art 2008

GOTO10 is glad to announce the opening of make art 2008 website. make art is an international festival dedicated to the integration of Free/Libre and Open Source Software (FLOSS), open practices and free culture in digital arts. The third edition will take place in Poitiers (France), from the 25th to the 30th of November 2008. [...]

Pure Data and sound design workshop

— contact — November 3rd, 2008

teacher: Andy Farnell (GB) assisted by Stéphane Léveillé (FR), dates: 25th-26th-27th November 2008 – 9h-12h30 / 14h-17h30, venue: Maison de l’Architecture. Poitiers, France This 3-days workshop taught by Andy Farnell and assisted by Stéphane Léveillé is focused on sound design and Pure Data software. It aims to familiarize with the basics of sound, audio synthesis [...]

Data Jam workshop: synaesthesia happy hour

— aymeric — October 9th, 2008

FREE Data Jam workshop, 16-17 October 10:30-16:00 – Goldsmiths, University of London BOOKING: Beatrice, cu701mf-at-gold.ac.uk PREREQUISITES: basic understanding of computers and digital art TEACHERS: Graham Harwood, Claude Heiland-Allen, Aymeric Mansoux “synaesthesia happy hour” is a 2 days workshop that will introduce you to data mapping and basic synaesthetic tricks to get you started making real-time [...]