Today was the first Naked on Pluto sprint day at the Netherlands Media Art Institute. We focussed on script writing and created this little masterpiece:
It’s an inventory of all our reasons for wanting to make this game and an attempt of integrating them into the game design in a meaningful way. We made lots of progress on the world and non-player character design. Tomorrow we continue with the design of a vertical slice and we’ll break our heads over some scalability problems.