Archive for August, 2010

NIMk Sprint day 2

Tuesday, August 31st, 2010

Today was all about taking the themes from yesterday and making them into concrete game mechanics we can use. We started by mapping out possible constraints imposed by multiplayer activities. We want a large amount of what you do on pluto to be coordinated with other players – and this impacts on the logic of the game world. For instance, doors can be locked – sometimes in a room full of people we only want players who are carrying a key to be able to get through the door, at other times a single player might be able to unlock a door for everyone (perhaps for a limited time).


A locking conundrum.

This sort of play requires a way for players to coordinate with each other, for example using a realtime chat system. A minor crisis involving the details of how to handle this feature was narrowly averted and we escaped to the shores of Ljsselmeer to begin considering the vertical slice, the moustache as core game feature, community service and mandatory fanny packs.

NOP Sprint at NIMk started

Monday, August 30th, 2010

Today was the first Naked on Pluto sprint day at the Netherlands Media Art Institute. We focussed on script writing and created this little masterpiece:

naked-on-post-its

It’s an inventory of all our reasons for wanting to make this game and an attempt of integrating them into the game design in a meaningful way. We made lots of progress on the world and non-player character design. Tomorrow we continue with the design of a vertical slice and we’ll break our heads over some scalability problems.

bots, bots, bots…

Thursday, August 26th, 2010

Today I have been working on Elastic Versailles Love-bot revision 1, a very buggy red velvet chatterbot that tries to make visitors feel loved, attractive and confident. Love-bots are part of Elastic Versailles’ intricate ways of entertaining visitors and putting them into the right mindset to freely share personal information with its agents, soak up mountains of advertisements and spend coins like there’s no tomorrow. The Eliza-effect is not quite there yet…

astounding stories of super-science

Love-bot: Talk to me honey (more…)

To Privacy and Beyond!

Friday, August 20th, 2010

Just finished reading Issue 19 of Open, ‘Beyond Privacy, new perspectives on the public and private domains‘. The angle is to stop crying over spilt milk, “taking the present situation of ‘post-privacy’ for what it is and trying to gain insight into what is on the horizon in terms of new subjectivities and power constructions”. I particularly enjoyed the articles by Daniel Solove and Felix Stalder, both redefining privacy (not a fan of Stalder’s 2.0 addition, but the article is a good read) while refraining from putting all responsibility on the user/consumer/citizen, and investigating strategies for law and state to better protect the right of individuals to privacy.

In “Autonomy and Control in the Era of Post-privacy”, Felix Stalder argues for Privacy 2.0: new strategies for connective opacity that should make clear what people outside a network can see of what goes on inside, and what providers of those infrastructures can see of the inside as well, and all of that using mandatory transparency of the protocols they use to provide their services, so that discrimination can be contested. (more…)

Development Master Plan

Saturday, August 14th, 2010

Developing some piece of software on your own is usually simple in terms of infrastructure as you can do pretty much everything you want, including using all kind of tools and workflows that nobody else would need to understand or appreciate. This is of course another story when several people are involved, and usually working at the same time on the same project. Then you need a Master Plan (as illustrated)! (more…)