Developing some piece of software on your own is usually simple in terms of infrastructure as you can do pretty much everything you want, including using all kind of tools and workflows that nobody else would need to understand or appreciate. This is of course another story when several people are involved, and usually working at the same time on the same project. Then you need a Master Plan (as illustrated)! (more…)
Posts Tagged ‘scheme’
Development Master Plan
Saturday, August 14th, 2010Web games tech for beginners
Sunday, June 27th, 2010I have been recently trying to understand how multiplayer online worlds work, from the basic technical matters, to higher level game mechanics. This is a new area for me, and seems a bit of a black art so I thought I’d write some of the things I’ve discovered here for others following a similar path, or more likely, so people can tell me where I’m heading in the wrong direction.
I had to start with the complete and utter basics (as a recovering computer graphics guy) and to start with these games are split between a client and a server. The clients I’m interested in run in players browsers, and the server needs to be on a machine which is running all the time to provide the persistent world, and record the changes people make.
In terms of languages, when considering the client you are quite restricted as to what you can use. Every browser has a Javascript interpreter, and most people have flash – sidestepping the hot potato I’ve already written a bit about. Luckily for flash there is also haxe. (more…)