Archive for November, 2010

What do we do with your data?

Tuesday, November 16th, 2010

Now we have people playing the game, it’s a good time to explain what happens with your facebook data in more detail. Given the nature of the project it’s important for us to make this clear. Here is a diagram I’ve prepared for the presentation we are giving at Piksel at the weeked:


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Opening Funware exhibition

Tuesday, November 16th, 2010

Last friday the exhibition Funware opened at MU in Eindhoven. It is well worth a visit! No mindless clicking followed by a brief moment of entertainment, but a few thoughtful clicks rewarded with a fresh take on software. The exhibition is curated by Olga Goriunova. (more…)

Naked on Pluto Alpha Release

Monday, November 15th, 2010

screenshot naked on pluto 1

This is the alpha release of Naked on Pluto! http://naked-on-pluto.net/
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Naked on Pluto part of Funware exhibition

Thursday, November 11th, 2010


Naked on Pluto is part of the exhibition Funware, at MU, Eindhoven (NL). The opening is Friday November 12 at 20.00.

Funware – playing with software art

Adrian Ward, Amy Alexander, Annina Ruest, Bob Zimbinski, Carmen Weisskopf, Domagoj Smoljo, Roger Wigger, Christoph Haag, Franziska Windisch, Ludwig Zeller, Martin Rumori, Colin Green, Matthew Fuller, Simon Pope, Dave Griffiths, Aymeric Mansoux, Marloes de Valk, David Link, Electroboutique, Gazira Babeli, Joan Leandre, JODI, Jon Satrom, Ben Syverson, RTmark, Runme.org. (more…)

Plutonian Striptease XI: Mez Breeze

Thursday, November 11th, 2010

astounding stories of super science: the pirate planet
Plutonian Striptease is a series of interviews with experts, owners, users, fans and haters of social media, to map the different views on this topic, outside the existing discussions surrounding privacy.

Mez Breeze creates code poetry and is a Futurist. She explores environments that involve online socializations or encounters. Such encounters involves the modification of online gaming environments such as World of Warcraft, EVE Online, and Second Life. Some other online encounters involve social networking and alternate gaming software such as Facebook, Passively Multimedia Online Game (PMOG), and Twitter. The texts or jargon produced during these encounters are what drove Mez to create her type of net poetry. She has won several awards including the “JavaArtist of the Year 2001”, the Newcastle Digital Poetry Prize and an Honorary Mention in the read_me 1.2 Software Art Award.

Social networks are often in the news, why do you think this is?
straight away i find myself side-tilt>head-turn-questioning the phrase “in the news”: r u reffing the old skool>1-way monothreaded>tradition “broadcast” sense of “news”? if yes, then soc[ial]_net[work]s r often reffed>dissected there via a combination of novelty factoids [including the obligatory derogatory slant on any comm platform that threatens the longevity of the older>”traditional” news dissemination strains] + intrigue as 2 how they will impact the future of communication patterns generally. + let’s not 4get the [jump on the trundling-in2-the-relevancy-distance]bandwagon factor. (more…)