Posts Tagged ‘livecoding’

Baltan Laboratories FaceSponge workshop

Wednesday, August 15th, 2012

This is a very late report on a workshop on Facebook livecoding/hacking we gave at Baltan Laboratories in Eindhoven in May. We were invited us to run a workshop based on Naked on Pluto as part of their Tools Series:

The Tools Series is a series of Baltan Sessions that examines the complex and changing relationships artists and designers have with the technologies and tools they develop, modify or use to create, with an aim to explore social awareness around the tool choices they make as well as the (aesthetic) influences of these choices on the work they create.

During the Naked on Pluto project one of the key ways to confront the problems of centralised social networks turned out to be to encourage a deeper understanding of the processes and protocols of these sites.

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Golden Medallions and in-game programming

Tuesday, July 12th, 2011

Once the low level code for a Naked on Pluto bot is written in Scheme, it’s added by the game using secret commands which program the game inside itself, while it’s running. This means the game can be changed while people are playing it – which makes it much easier to add new things without worrying about the disruption caused by restarting the server. We can also work on the game collaboratively, at the same time this way.


(Programming a spybot with it’s behaviour)

Eventually the plan is to be able to program the bots fully within the game client – this is still a long term goal, but there are of course some fairly complex security problems with this idea.


(dressing a AudienceBot with another object)

Not all players have the ability to use these secret commands right now, in order to access them a player has to be carrying a special object (also known as a “Golden Medallion”). This allows you access to all areas of the game, including an “administration room” and various other secret powers.